FIFA Editing Toolsuite v1.2.0

Editor

The powerful Editor can be used to create mods, with the ability to import, export, and view many files including Textures and Meshes, with an incredible amount of other features to help you along the way.

Mod Manager

You can use the Mod Manager to import, play and combine mods made from others (or yourself) made by the Editor, all in a few clicks, and built on preformance.

Huge credit to GalaxyMan2015, Cade, benji, derwangler, and others who helped with the fantastsic Frosty Toolsuite

Changelog:

  • Updated FC25 SDK (Editor)
  • Redesigned the legacy file system across the tool, to fix many issues and improve handling for FC25 (Editor and Mod Manager)
  • Added more reversed legacy file name hashes (Editor)
  • Fixed issue with IBX reading (Editor)
  • Added Copy Chunk IDs and Copy LOD 0 Chunk ID menu options to EBX and RES explorers for mesh assets (Editor)
  • X.com is now supported for the Twitter link in mod settings (Editor)
  • Fixed some issues with detecting the true game process in ModDataHelper (Editor and Mod Manager)
  • Minor performance improvement when reading EBX type descriptors (Editor and Mod Manager)
  • Added Copy Chunk ID menu option to Legacy explorer (Editor)
  • Hash search filter now works in the Legacy explorer (Editor)
  • Added "All Files" filter as secondary option in legacy import file selection window (Editor)
  • Improved error details when there is an unexpected column when importing data in the legacy DB editor (Editor)
  • Legacy DB column names are no longer case sensitive when importing data (Editor)
  • Improved handling of adding legacy files in FC25 to better check if asset already exists (Editor)
  • Updated third-party dependencies (Editor and Mod Manager)
  • Other improvements and fixes (Editor and Mod Manager)

Help support the development and long term future of the tool by becoming a patreon to get cool rewards.

There is a guide on how to install here. For more help, join the discord.