FIFA Editing Toolsuite v1.1.7.2

Editor

The powerful Editor can be used to create mods, with the ability to import, export, and view many files including Textures and Meshes, with an incredible amount of other features to help you along the way.

Mod Manager

You can use the Mod Manager to import, play and combine mods made from others (or yourself) made by the Editor, all in a few clicks, and built on preformance.

Huge credit to GalaxyMan2015, Cade, benji, derwangler, and others who helped with the fantastsic Frosty Toolsuite

Changelog:

  • Mesh settings window is no longer shown in taskbar (Editor)
  • Added support for batch importing RigidMeshAssets (Editor)
  • Improved performance of tool startup (Mod Manager)
  • Added Auto-Launch Live Editor feature (Editor and Mod Manager)
  • Improved performance of filtering data explorers (Editor)
  • Added support for parsing and uncompressing IBX compressed XML files, and recompressing them back to IBX in .BIG files, including settings to enable the automatic behavior (Editor)
  • Added a IBX Converter Tool, to convert files to XML or IBX, with support for individual files and folders (Editor)
  • Reorganized Tools menu items (Editor)
  • General minor performance improvements across the tool (Editor and Mod Manager)
  • Minor performance improvement to launching the game (Editor and Mod Manager)
  • Added warning when trying to use the Batch Asset Reverter with an empty input box (Editor)
  • Enabled Export and Import buttons in the EBX Property Grid (Editor)
  • Added temporary workaround for modding after the EA anticheat update (Editor and Mod Manager)
  • Updated some text and logging across the tool (Editor and Mod Manager)
  • Updated FC24 SDK (Editor)
  • Updated third-party dependencies (Editor and Mod Manager)
  • Other improvements and fixes (Editor and Mod Manager)

Help support the development and long term future of the tool by becoming a patreon to get cool rewards.

There is a guide on how to install here. For more help, join the discord.